﻿#define _CRT_SECURE_NO_WARNINGS 1
#define _CRT_END_C_HEADER
char mine[11][11] = { 0 };//⽤来存放布置好的雷的信息
char show[11][11] = { 0 };//⽤来存放排查出的雷的个数信息
void test.c //⽂件中写游戏的测试逻辑 
void game.c //⽂件中写游戏中函数的实现等
 void game.h //⽂件中写游戏需要的数据类型和函数声明等
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <time.h>
#define EASY_COUNT 10
#define ROW 9
#define COL 9
#define ROWS ROW+2
#define COLS COL+2
//初始化棋盘
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set);
//打印棋盘
void DisplayBoard(char board[ROWS][COLS], int row, int col);
//布置雷
void SetMine(char board[ROWS][COLS], int row, int col);
//排查雷
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col);
#include "game.h"
void InitBoard(char board[ROWS][COLS], int rows, int cols, char set)
{
	int i = 0;
	for (i = 0; i < rows; i++)
	{
		int j = 0;
		for (j = 0; j < cols; j++)
		{
			board[i][j] = set;
		}
	}
}
void DisplayBoard(char board[ROWS][COLS], int row, int col)
{
	int i = 0;
	printf("--------扫雷游戏-------\n");
	for (i = 0; i <= col; i++)
	{
		printf("%d ", i);
	}
	printf("\n");
	for (i = 1; i <= row; i++)
	{
		printf("%d ", i);
		int j = 0;
		for (j = 1; j <= col; j++)
		{
			printf("%c ", board[i][j]);
		}
		printf("\n");
	}
}
void SetMine(char board[ROWS][COLS], int row, int col)
{
	//布置10个雷
	//⽣成随机的坐标，布置雷
	int count = EASY_COUNT;
	while (count)
	{
		int x = rand() % row + 1;
		int y = rand() % col + 1;
		if (board[x][y] == '0')
		{
			board[x][y] = '1';
			count--;
		}
	}
}
int GetMineCount(char mine[ROWS][COLS], int x, int y)
{
	return (mine[x - 1][y] + mine[x - 1][y - 1] + mine[x][y - 1] + mine[x + 1][y - 1] + mine[x
		mine[x + 1][y + 1] + mine[x][y + 1] + mine[x - 1][y + 1] - 8 * '0');
}
void FindMine(char mine[ROWS][COLS], char show[ROWS][COLS], int row, int col)
{
	int x = 0;
	int y = 0;
	int win = 0;
	while (win < row * col - EASY_COUNT)
	{
		printf("请输⼊要排查的坐标:>");
		scanf("%d %d", &x, &y);
		if (x >= 1 && x <= row && y >= 1 && y <= col)
		{
			if (mine[x][y] == '1')
			{
				printf("很遗憾，你被炸死了\n");
				DisplayBoard(mine, ROW, COL);
				break;
			}
			else
			{
				//该位置不是雷，就统计这个坐标周围有⼏个雷
				int count = GetMineCount(mine, x, y);
				show[x][y] = count + '0';
				DisplayBoard(show, ROW, COL);
				win++;
			}
		}
		else
		{
			printf("坐标⾮法，重新输⼊\n");
		}
	}
	if (win == row * col - EASY_COUNT)
	{
		printf("恭喜你，排雷成功\n");
		DisplayBoard(mine, ROW, COL);
	}
}
#include "game.h"
void menu()
{
	printf("***********************\n");
	printf("***** 1. play *****\n");
	printf("***** 0. exit *****\n");
	printf("***********************\n");
}
void game()
{
	char mine[ROWS][COLS];//存放布置好的雷
	char show[ROWS][COLS];//存放排查出的雷的信息
	//初始化棋盘
	//1. mine数组最开始是全'0'
	//2. show数组最开始是全'*'
	InitBoard(mine, ROWS, COLS, '0');
	InitBoard(show, ROWS, COLS, '*');
	//打印棋盘
	//DisplayBoard(mine, ROW, COL);
	DisplayBoard(show, ROW, COL);
	SetMine(mine, ROW, COL);
	//DisplayBoard(mine, ROW, COL);
	//2. 排查雷
	FindMine(mine, show, ROW, COL);
}
int main()
{
	int input = 0;
	srand((unsigned int)time(NULL));
	do
	{
		menu();
		printf("请选择:>");
		scanf("%d", &input);
		switch (input)
		{
		case 1:
			game();
			break;
		case 0:
		default:
			printf("选择错误，重新选择\n");
			break;
		}
	} while (input);
	return 0;
}